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competition rules

 

PLEASE NOTE:

THE UMPIRE'S DECISION IS FINAL AND ALL PLAYERS ARE REQUIRED TO PLAY WITHIN THE OVER-RIDING RULE OF
"THE SPIRIT OF THE GAME".

 

how the game is played:

This is a six-a-side tournament. Each match consists of two innings of 5 overs. Each fielding team is required to bowl their allotted 5 overs within a time frame of 18 minutes. If the last over has not started within this time, a penalty of 36 runs per over will be added for the overs that have not yet been bowled. A five minute change over time of 5 minutes will be permitted between innings. If the team bowling second does not complete their overs in the allotted 18 minutes, a penalty of 36 runs per over will be allocated for the overs that were not bowled. Penalties will be given to batsmen deliberately wasting time.

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tournament equipment:

An action cricket ball will be used to play the tournament. It is thus not essential, or necessary to bat with pads on. However, it is suggested that batting gloves and a box are used. The wicket-keeper does not need to wear pads, and wicket keeping gloves will be supplied to the teams by the umpire on duty. If a batter would like to wear a batting pad on his front leg, he is required to supply his own. Batting teams are to make sure that they have two bats per team.

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what you should know when fielding:

Five members of the fielding team are to bowl, with each bowler bowling a maximum of 1 over. Each over has a minimum of 6 balls, with no maximum to the number of balls in the over. Wides, no-balls, byes and leg-byes work as per the rules of cricket. The wicket-keeper may not bowl, unless there is an injury to one of the bowlers. In the case of injury, a substitute fielder may be used (a substitute may not be a member of another team entered into the competition) to field, however, the substitute may not bowl.

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what you should know when batting:

The batting team has 6 batsmen. A batsman bats, either until he goes out (caught, bowled, stumped, run out, timed out or caught leg-before-wicket (to facilitate fair play and consistency, a batsman will only be given out if he does not play a shot and if the ball bounces and hits the batsman in line with the wickets), until he has scored 30 runs. Once a batsman has scored 30 runs, he is required to retire. A retired batsman may return to the crease when the last batsman in his team is adjudged out. A batsman who returns to the crease after having retired will have no further limit places on the number of runs he can score.

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adapted rules:

The tournament will be played according to the normal rules of cricket with a couple of adaptations. the adaptations are listed below:

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the semi finals:

After the group matches, the top team from each group will go through to play in the semi finals. The third and second teams will play against each other, to determine who the last two teams in the semi finals will be. A match will be played to determine who comes third and fourth before the final is played.

points:
The teams will gain points for winning and drawing matches, as well as bonus points for batting and bowling. Points breakdown:

Description Points
Win 3
Draw 2
Loss 0
Batting Bonus Points Points
Team run rate of 10 runs per over or greater 1
Team run rate of 15 runs per over or greater 2
Bowling Bonus Points Points
Taking 3 wickets 1
Taking 5 wickets 2

 If teams end tied on points, then the decision will be determined by their winning/loosing margin. This is done by taking the (total number of runs for divided by (the number of wickets lost plus one)) and subtracting them by the (total number of runs against divided by (the number of wickets taken plus one)). If this does still not prove conclusive, then it will be determined by which of the tied sides beat the other in their group match. If this still does not prove decisive, then the side with the highest average run rate will be chosen.

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